![]() ![]() Unfortunately this means I have spent many hours trying to make the mesh tool work effectively, and almost always failing in some measure.VIDEO TUTORIAL: How to compress / reduce the size of an industrial 3D CAD model with MeshLab and Blender? ![]() Where I work, in Wales in the UK we almost never get flat sites, and understanding the topography in 3D is really important. You move a node and the triangulation recomputes apparently randomly! It's not like a SketchUp mesh or a morph where you can freely move and snap nodes controlling their position in any of the axes. I don't know how much you have worked with meshes, but it's absolutely infuriating. I was chatting to Graphisoft Tech people at the AIA convention a couple of years ago, and apparently a much improved mesh tool is coming. In fact building terrain in archicad for large sites makes absolutely no sense whatsoever. There are enough tools out there which allow us to get triangulated terrain models without having to build it in Archicad. What we actually need is a tool which converts a morph to a mesh. You can't use the nice mesh editing tools, but you get a much, much more accurate terrain. It's better to take a proper weighted triangulated 3d model from another modeller, apply the texture, and import as a morph. The Import mesh from surveyors data is not fit for purpose. The Mesh terrain features are actually broken. It is a pain, and actually morphs are easier to mange. You'll still have to scale the image in the surface editor. You can manually load the texture file anyway, using the Creative imaging tools to position the origin and rotation of the texture. You'll probably need to change the bitmap scale manually in Archicad though. If the texture is in the Meshlab file, it should import fine. Sorry Celeste, notifications weren't sending me e-mails, so I didn't see this until now, which is obviously far too late! I followed your procedure but once imported the file the image of the terrain was missed, I can see only the mesh and there is no image imported inside the surfaces archive. Or at least allow us to convert a morph to a mesh. If only Graphisoft would allow us to import 3d terrain from other file formats and create a mesh instead of a morph. This means that scaling in Meshlab is your only option. You can scale in x and y, but not z, which flattens your terrain. ![]() Unfortunately Archicad will not allow you to scale a mesh in 3 dimensions. The texture is imported, but there is nothing in the xyz file to map it to the mesh, so you need to do it manually. The next thing you need to do is scale the texture to fit the mesh. This gives you a true scaled SketchUp mesh in Archicad. ![]() Then you can export to an xyz file (use the without normals option), and use Archicad's 'Place Mesh from surveyor's data' option. The big drawback with this, is that the terrain when loaded into Meshlab is not real world scale you you need to scale it in Meshlab. Open Meshlab and import the collada file. You can take your terrain from SketchUp and export it as collada. #Meshlab sketchup installYou need to download and install the Free Open Source Meshlab application as a conduit. There is a way to do this, but it's a bit fiddly. ![]()
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